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VARK…or how do you learn…

June 14th, 2010 Hank Duderstadt Comments off

Have you ever wondered about the way you learn things.  When I was studying education for my MS, I was introduced to amazing test called the VARK test.  It’s a series of multiple choice questions like:

You are going to cook something as a special treat for your family. You would:
  • use a cookbook where you know there is a good recipe.
  • ask a friend for a suggestion
  • cook something you know without the need for instructions
  • look through a cookbook with pictures for ideas.
The answer you provide combines with other questions to tell you the style of learning you are best adapted to.  These include: Visual, Aural, Read/Write, and Kinesthetic.  You probably won’t find that you learn just one way, but it’s an exciting illustration that people don’t all learn the same way.  Some prefer lectures and listening to the instructor describe things, Aural; some like illustrations and drawings that show the material being covered, Visual; some prefer to read about  a subject in a book or website, Read/Write; and the Kinesthetic learner likes to interact and explore things and an experiential fashion.
As a student of Online Learning, I was studying the same elements of instructional design that trainers and developers of computer/web based training learned.  What’s ironic is that I use the VARK test  in a class in Information Design I teach future Web Designers for the Art Institute.  Yet, those becoming professional K-12 or even College teachers are rarely exposed to this.  And, if you examine standardized learning and the lesson plans that result; all too often the focus on online one or maybe two of these methods.
In order to a class to be successful, it must be able to teach students that learn in a variety of ways.  If, for example, one History teacher presents their material using a combination of lectures and reading, then verifies this knowledge using essays and written exams, you can see that those students who are better learners through visual and kinesthetic means will be left out.    Another teacher that combines videos and role playing to their class would end up benefiting a much larger range of students.  Yet, in most standardized lesson plans for history the limited methods fo the first teacher would be preferred.
Too often any push to try to create lessons that appeal to other learning methods is met with the challenge that it costs too much to create these.  Yet, it’s actually surprisingly easy to adapt a curriculum to provide a variety of learning experiences that will appeal to a broader range of students.
Additionally, a real effort must be made to let people know that if they do not learn in the limited manner that a lesson is designed, it doesn’t mean they are stupid or have some kind of learning disability.  MOST people learn in ways that often do not match the traditional Aural or Read/Write types used.
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How Video Game Design can excite kids about learning boring stuff!

May 17th, 2010 Hank Duderstadt 2 comments

Kids in school love to complain about how boring so many subjects they have to study are.  “Why do I have to learn Trigonometry anyway???  It’s so BOOOORING!”   Or, “our physics teacher was going on and on about gravity and I just don’t get it.”

Yet, ask them about the latest video game they are playing and their whole mood will change as they start going on and on about how many zombies they were able to kill in Left 4 Dead, or how they built this amazing house in Sims 3 and wished they could really live there.   The two might appear to have nothing in common but you’d be suprised.

Take a look at the typical video game boys in particular like to play and you’ll find a real world complete with many of the same  properties a real world has, INCLUDING GRAVITY.  In fact, there is a game known as Garry’s Mod which is called a “physics sandbox”.  It’s basically an environment where the laws of physic exist and you can create things that are influence by this.  A walking house; a tank you can drive around, an whole army that you can control, even electrical circuits that control specific machines.  Imagine a virtual place where children can build anything they can imagine and then operate it as if it’s in the real world.  The potential of this program in an educational environment is immense.

The possibilities go on and on.  If this is something that excites you, the best place to start is read James Paul Gee’s work “What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Problems, Teams, & Projects: The Future of Secondary Education?

April 27th, 2010 Hank Duderstadt Comments off

I’ve been reading a fascinating book, “Teaching for Tomorrow, Teaching Content and Problem Solving Skills” by Ted McCain.   It’s interesting because it focuses on several of the most powerful teaching methods currently starting to see more use.  Namely teaching through a combination of Problems and Projects.  Project based learning is already seeing real growth Instead of using the traditional lecture followed by review followed by test based on the lecture & reading content, in a Problem based environment the students are FIRST given a problem that they must solve.  Then, during the process of solving the problem the instructor RESISTS the urge to help and forces the students to do the research and find the solutions themselves.    An example of using such an approach to teach chemistry would be to tell students they work for the epa and must investigate large fish kills in a river downstream from an abandoned factory.  You explain that tests of water samples have shown large amounts of phenol chloride in the water.  You must determine just what phenol chloride is, why it might kill the fish, where it came from and how you might deal with the problem.   This approach to teaching has shown tremendous benefits, particularly in helping to develop the kind of problem solving skills that children will be able to use their entire lives.

Another popular technique that is often paired with problem based learning is PROJECT based learning.  This is pretty obvious.  Instead of traditional lecture, reading assignment, testing format, students are assigned projects that help them learn the material through the experience of creating.  In Career & Technical Education classes like mine, projects have always been the mainstay.  But, now you’re starting to see them appear in science, math, history, even English.     A favorite idea of mine is to use the same approach director Ken Burns with the Civil War.  You provide students with letters, photos, and other raw materials from soldiers involved in a famous battle then assignment them the task of building a presentation about that battle and the experiences of those involved and it’s importance.  Take it a step further and you could even bring in a local resident who was involved and let the students interview them and tape it.  The whole I idea here is to push beyond the specific subject in the class and help to develop their Digital Literacry or , more accurately, Digital Communications skills.

Finally, there’s the use of teams.  In my current course, I have divided the class into teams and have the teams work together to create content for the class.  Studies have shown that in college, students who create study groups do better than those who “go it alone”.  Though there is always the concern that a student won’t “carry their weight”, usually group dynamics  can fight this.  And, with online social network systems seeing more and more use in education, the ability for students to continue working outside of school gives this idea a lot of potential.  In my classes, I get the chance to watch “team” work in more ways than just the creation of game levels.  My students prefer multi-player games over single player.  The result is that they are often working as teams to “take out” the other team.  Certainly, it’s easy to see how one might be concerned that the students are working together to kill a bunch of zombies or terrorists, but the team approach they take actually can be applied to a broad range of areas.

There’s a lot more information out on these various means of teaching.  Find below a list of hyperlinks.  But, take it from me, they all show tremendous promise as we try to adapt and “reinvent” learning for these 21st century learners.

  1. http://pbl-online.org/
  2. http://www.usc.edu/hsc/dental/ccmb/usc-csp/Quikfacts.htm
  3. http://wik.ed.uiuc.edu/index.php/Problem-Based_Learning_in_Middle_and_High_School
  4. http://www.google.com/
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Interesting article on National Education Technology Plan

April 14th, 2010 Hank Duderstadt 2 comments

While many school stakeholders say there’s a lot to like in the new National Education Technology Plan (NETP), such as its emphasis on Universal Design for Learning (UDL) and using open educational resources to improve instruction, others are concerned about what they see as a fundamental conflict between the plan’s call for innovation on the one hand and the Obama administration’s continued focus on testing and accountability on the other.   Check this out

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Interesting Article on the “I-generation”

April 12th, 2010 Hank Duderstadt Comments off

Here’s a fascinating article from Eschoolnews on how the “I-generation” require a different approach to instruction.

http://www.eschoolnews.com/2010/04/12/author-igeneration-requires-a-different-approach-to-instruction/

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