How Video Game Design can excite kids about learning boring stuff!
Kids in school love to complain about how boring so many subjects they have to study are. “Why do I have to learn Trigonometry anyway??? It’s so BOOOORING!” Or, “our physics teacher was going on and on about gravity and I just don’t get it.”
Yet, ask them about the latest video game they are playing and their whole mood will change as they start going on and on about how many zombies they were able to kill in Left 4 Dead, or how they built this amazing house in Sims 3 and wished they could really live there. The two might appear to have nothing in common but you’d be suprised.
Take a look at the typical video game boys in particular like to play and you’ll find a real world complete with many of the same properties a real world has, INCLUDING GRAVITY. In fact, there is a game known as Garry’s Mod which is called a “physics sandbox”. It’s basically an environment where the laws of physic exist and you can create things that are influence by this. A walking house; a tank you can drive around, an whole army that you can control, even electrical circuits that control specific machines. Imagine a virtual place where children can build anything they can imagine and then operate it as if it’s in the real world. The potential of this program in an educational environment is immense.
The possibilities go on and on. If this is something that excites you, the best place to start is read James Paul Gee’s work “What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition“
